Female Character

Female character reference was used to sculpt a high resolution version in Zbrush, then retopologized using both Zbrush and Maya, then UV'd in Maya, before painting the character in Mari and Substance Painter. Rendered in Zbrush.

Female Character Baked Normals, textures in Mari and Substance Painter

Female Character Baked Normals, textures in Mari and Substance Painter

Wireframe

Wireframe

Sculpted hair, sculpted and painted in Zbrush

Sculpted hair, sculpted and painted in Zbrush

Sculpted hair, sculpted and painted in Zbrush

Sculpted hair, sculpted and painted in Zbrush

Closeup of head without outer eye parts

Closeup of head without outer eye parts

Closeup of head with outer eye parts, not rendering correctly in Zbrush

Closeup of head with outer eye parts, not rendering correctly in Zbrush

Wireframe closeup of head

Wireframe closeup of head

Closeup front of head with and without outer eye piece

Closeup front of head with and without outer eye piece

Shot 1 of WIP on hair cards

Shot 1 of WIP on hair cards

Shot 2 of WIP on hair cards

Shot 2 of WIP on hair cards

WIP on outfit, basic texturing done in Zbrush

WIP on outfit, basic texturing done in Zbrush

Fun WIP on outfit, just having fun playing with nanomesh to learn it

Fun WIP on outfit, just having fun playing with nanomesh to learn it

Early WIP with references bowed legs, before adjustments and moving the arms out, first week working on it

Early WIP with references bowed legs, before adjustments and moving the arms out, first week working on it

First week working on her, details of face

First week working on her, details of face

First week working on her, details I was working on

First week working on her, details I was working on

Middle WIP -1
Blough_Heather_GP2M2
Low Resolution Mesh for female Character.

Ending WIP -1
Blough_Heather_GP2M4_001
Low Resolution Model with Normal Maps and Textures created in Mari.

Ending WIP -2
Blough_Heather_GP2M4_002
Lowpoly model with normal maps sculpted in Zbrush, Textures sculpted in Mari, UVs done in Maya. With Poly Hair sculpted in Zbrush.

Ending WIP -4
Blough_Heather_GP2M4_004
Decimated high resolution version of my female character sculpt, just to show a bit. Sculpted in Zbrush, eyes painted in Mari and Substance Painter.

Ending WIP -5
Blough_Heather_GP2M4_005
Decimated version with the bowlegged-ness going on, just because I love how unique this model I referenced was.